package com.me.libgdx_test;

public class ClassPlayerStepMod {
	String step_actions;
	ClassPlayerStepMod(String step_actions){
		this.step_actions = step_actions;
	}
	public void set_step_actions(ClassCharacterPlayer player,int shroud_removed){
		for(int i = 0; i < shroud_removed; i++){
			if(step_actions.equals("lower_atk_1/2")){
				if(player.on_step_bonus >= -.5f){
					player.on_step_bonus -= .005f;
				}
			}
		}
	}
}
